The Mostly Reliable Source The New School of Northern Virginia Fairfax, VA
Issue Date: Thursday, September 28, 2006 Issue: Volume 5 Last Update: Tuesday, January 09, 2007


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At-a-glance

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Below are the basic rules of Frisbee as played at The New School. Games are usually played at Sligo Middle School in Maryland and are played until one team scores 14 to 15 points, or until an agreed time limit, lasting a total of anywhere from a half hour to an hour.

The same rules apply to the fun games/practices played during lunch at the fields by the school, the primary difference being that teams are decided on the field rather than having two preexisting teams meet to play. Practices are open to anyone, regardless of whether or not they are on the Frisbee team; or if they know how to play, or even how to throw. Practices are usually announced at morning meeting, though Chris D. also will know whether or not there is going to be a lunchtime practice.

The rules of Ultimate Frisbee are fairly simple and straightforward, as explained in:

Ultimate in Ten Simple Rules

1) The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. (for lunchtime practices, the fences are used as enzones with players tagging the fence with the disc)

2) Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. (lunchtime practices usually have teams smaller than seven players, though this allows more disc time for each player)

3) Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.

4) Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5) Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6) Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7) Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8) Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9) Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10) Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

(Rules and Title Copyright (c) Ultimate Players Association, 1993)

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